Showing posts with label noise. Show all posts
Showing posts with label noise. Show all posts

05 January, 2012

Music is not a veneer!

A survey reported recently in the UK Daily Mail (Nov 4) suggested that 50% of shoppers leave stores because of the background music playing. This finding is a welcome antidote to a lot of often poorly-designed research suggesting that music is universally beneficial and so should be deployed absolutely everywhere. That is obviously not true, and yet the thesis sadly seems to have taken root in the minds of many retailers. I suspect that the explosion of mindless music in public places is fuelled less by retailers' desire to improve the shopping environment than by the music industry's desperate search for new revenue streams. With sales of 'product' collapsing, the music industry is left with just two revenue streams that are still growing: live shows, and royalties from public performance of recorded music. The moguls of music (and their acolytes in the royalty collection agencies) have seized onto background music with the desperate grasp of a drowning man on a piece of wreckage. It seems that their dearest wish is to veneer with music every public space in the world – shops, malls, restaurants, cafés, outdoor spaces, buses, taxis, stations, airports, gyms, community buildings. And so they sponsor one-eyed research to 'prove' that we all love music everywhere.

Veneering the world with music is wrong, for two reasons.

1: It's the wrong direction for the music industry
Omnipresent piped music is not the answer to the music industry's woes. The future of music lies in a subtler and infinitely more fruitful pursuit: monetising the artist/fan relationship. Tomorrow's savvy artist will offer a range of opportunities to engage (both virtual and physical), and the fans will choose the level that's right for them, from a free download of a single track to VIP club membership with privileges at gigs and even personal meetings. This type of thinking is already being explored by artists like Björk, Imogen Heap and Thomas Dolby. In a world where peer sharing is normal behaviour, the basic music track has become a promotional tool, a sweetener to entice us into the real transaction space where we will happily pay premium prices (repeatedly) for exclusive content, added value and a sense of connection. This is not a commodity sell any more: it's much closer to a membership model.

Imogen Heap is a great example. Her huge Twitter following have been with her blow by blow during the creation of the tracks on her new album, as she tweets her progress in real time, night by night. Now, as each track is released, this ready-made market of hundreds of thousands of fans can and do choose between buying the basic track from a few pence (prices vary for different quality options based on how much compression you want to accept) or the deluxe package, which includes a video, a 'making of' video or voice commentary, and possibly an app as well. There's a web site offering still further levels of engagement – for example an online mixer where aspiring remix gurus can save their own interpretations and enter them in a competition.

Thomas Dolby shows another, equally inventive, approach. His new album A Map Of The Floating City is symbiotically linked with an online role-playing game called the Floating City, where prizes (including music tracks) get unlocked as his army of committed fans (many of them members of his online community the Flat Earth Society) play the game, trading with and meeting each other along the way. The bulletin boards of the FES are highly active, so Dolby needs little in the way of external marketing for tours, appearances and music releases.

Björk's Biophilia project explores still more ways to add layers of richness and value to music. Each track on the album is transformed into a separate app for iPad and iPhone, with the full set of 10 heavily discounted. The apps themselves combine stunning visuals with game interaction, score visualisations and even an introduction by David Attenborough. Music becomes just one element of a rich, engaging experience that engages touch, sight and sound in an exploration of nature, music and technology.
Note, in most of this there is no record company required. The traditional record company roles have been disintermediated. Here's how...
  • Production – modern software makes it possible to record, produce and master great-sounding music without needing months in expensive recording studios, so no massive advance is required these days.
  • Marketing – with effective use of social media, the fans will have a direct relationship with the artist so little or no advertising is needed to reach them; smart viral and guerrilla messaging can ensure that many more get to hear about releases, and if the music is worth its salt, word of mouth and peer review on sites like Amazon will do the rest. The bigger artists will employ their own specialist agencies to handle this, along with their web presences, especially Facebook.
  • Packaging – artists are directly employing freelance designers, photographers and art directors to produce the look and feel they want, without input from record company management.
  • Manufacturing – digital music makes producing a physical product a minority activity; where CD, USB or vinyl is still needed, there are plenty of eager manufacturers who will handle the whole process, saving the artist massive sums if they are paid directly.
  • Distribution – the main transformative factor in this whole new world is that buyers come to the artist and buy digitally. There is no distribution cost for artists like Imogen Heap. If artists choose to use other channels (iTunes, Spotify, Amazon) then the cost of distribution is deducted at sale and there is still a positive cash flow.
Record companies should give up trying to hold onto these traditional functions, apart from at the most commercial, plastic end of the market, where malleable, naive X Factor acts can still be assembled, packaged, managed and sold at a large profit. The smart operators will reinvent themselves as world class experts in financial management, sponsorship negotiation, tour and event management, branding, merchandising and online transaction management. Tomorrow's music company will be more like a branding agency than a traditional record company. Instead of owning the art (and the artist), it will facilitate, support and optimise, employing smart people to represent the artist and build and exploit his/her/their brand.

The band/brand space is particularly significant in this new world. I predict that consumer brands are going to be the new patrons of music. Centuries ago, the aristocracy and the church sponsored music for their own reasons. In just the same way, household name brands will commission, sponsor and have rights to music in the future. We have already seen tour sponsorship and commissioning of tracks for TV commercials; this is just the beginning.

So background music is not the future of music. In fact it's quite the opposite: by relegating music to the status of wallpaper it devalues the art and undermines our sacred relationship with something that is an essential part of being human. (There is no human culture without music, and there never has been.) Let's not desensitise ourselves to the point where we lose our love for it.

2: This is pollution, not decoration
Not only is mindless background music bad for music, it's bad for business too.

This latest survey mirrors an NOP poll sponsored in 1998 by the UK's RNID (now renamed Action on Hearing Loss), which found that roughly one third of people liked public background music, one third didn't care and one third hated it. Upsetting one third of your customers is a serious decision to take. The research that purports to show that we all love music everywhere is usually sponsored by the record companies or the licensing agencies, who have an obvious agenda, and much of it is methodologically unsound. In my experience, asking people what they think of music in a shop (or even worse, whether they like it) is useless. The people who hate music won't be in there – they will have gone somewhere else, so the sample is self-selecting and biassed to start with. Then there's the fact that most people are unconscious of most background music until asked one of these questions, at which moment they start to listen consciously and crystallise an opinion instantly, based on the track currently playing. Much more interesting than what people say is what they do. Do they leave the store sooner, or stay longer? Do they feel more or less stressed in the aural environment? Do they spend more or less money? Do they feel more or less affinity with the brand or the place? These questions can only be answered by testing different sound conditions and measuring these quantities or feelings without mentioning the sound at all. One survey I know of found three in five people turning around at the door of a shop with loud music and not entering at all. Researching those inside the shop would never have revealed this kind of damage.

I suspect that the NOP survey is a fair picture of the real situation. And it shouldn't surprise us, for four reasons.

First, there is a basic conflict of interest at work. Almost all music is made to be listened to, not ignored. Intention is important with sound, so when this music is used as aural wallpaper there is a battle between the music's intention (to be listened to) and the intention of most of the people being exposed to it (shopping, talking, thinking and so on). Music is a very dense sound: it calls our attention to it, so it hinders cognition. We all know the feeling of rising stress when we try to think or talk with loud music playing. Music is simply not fit for purpose as background sound – with the sole exception of ambient music, in its original conception by Brian Eno as music that's specifically designed not to be listened to. The visual equivalent of most current background music would be covering every inch of the walls in reproduction art. Nobody does that because it would be distracting, overwhelming and far too rich; white walls are generally preferred because we don't have to pay them any attention. Exactly the same holds true for sound: it's just that we've become so used to suppressing our awareness of noise that we don't notice the craziness of wallpapering all our environments with music.

Second, most retail music is fast-paced pop, which is simply inappropriate for many stores. If you want to speed people up and reduce dwell time, play fast music. I can absolutely understand fast music in McDonald's – but not in Swarovski, Zara or O2 stores. Anyone selling high value or complex goods or services should be in the business of slowing people down and relaxing them, not speeding them up and generating stress hormones.
Third, music produces strong emotional responses through powerful associations. Two very similar people can have diametrically opposed reactions to a track simply because of its associations for them personally, and this is impossible to predict. Playing popular music is therefore liable to create potent and unpredictable responses, which is not very wise.

Finally, and related to the last point, most retail music is anodyne. Music programmers have to avoid the aural equivalent of over-strong flavours, not to mention any hint of sex, politics, violence or vulgarity (though profanity often slips through when urban music is not carefully listened to) – so we tend to end up with wall-to-wall Abba or formula lounge music. Branded spaces should sound, as well as look, unique: you should be able to close your eyes and know where you are. If music is the same from shop to shop, it becomes meaningless to have it there at all. By contrast, strong music choices can be very effective. Abercrombie & Fitch use their loud and tightly-slected music as a filter, and it works very well: they don't want me in there and I don't want me in there either! I dart in to pay for my daughter's choices when she's ready. 
While carefully chosen music for niche audiences can be very productive, mindless music for all is pollution, not decoration. We all need to demand more from our retailers, transport operators and leisure facilities. If the sound is upsetting you, complain!

Fortunately there are two great alternatives to music in public spaces. Silence can be golden, especially if acoustics are well designed so that the space feels lovely to be in. In the pantheon of precious commodities for the 21st century, peace may well be the new time. Spaces that offer peace and quiet will, I suspect, do very well. Where there is a need for aural wallpaper, then generative sound is an exciting new option. Played live by computer, always evolving, relatively free of associations and most of all designed to be ignored, this is the sonic equivalent of patterned wallpaper. It can incorporate natural sounds like birdsong or water to create ambiances of understated beauty, changing the mood and effect of a space dramatically.

Reclaiming music – and boosting business with sound
So let's not veneer the world with music. Let's honour it and listen to it, as it wants us to... and instead of abusing music let's design sound in our public spaces just as carefully as we design shape, colour and lighting. Here are my four golden rules for creating commercial or public sound:

1 make it congruent with your brand or the values of the organisation (for example, define and use consistently a brand voice)

2 make it appropriate for the situation (for example public announcements must be intelligible; sound on the telephone must work with very restricted frequency response)

3 make sure it adds some real value (and remember, silence is a sound, and can add great value just by giving people a rest from noise)

4 test and test again, using continual research that measures how people feel and what they do in different soundscapes, without asking them what they think of the sound itself.

When you've got all that right, there's one more challenge. If you're going to create and play well-designed sound, don't fall at the last hurdle and skimp on the quality of your sound system. This is not a thing to be specified by quantity surveyors or IT/technical departments: you need to make sure that someone with good ears and a passion for your brand is involved.
Last and most important of all, train your staff to listen. This will pay dividends in every aspect of your business, from sales to customer care and team leadership. Even if you only get them to spend six minutes watching my TED talk on listening that would be a great start. Better still, make training in conscious listening skills a part of your induction, and of your ongoing training programme. The returns will be phenomenal, and we'll take one more step towards a listening world.

01 October, 2007

The sound of London

The other day I attended the opening of the London Innovation Centre in Croydon. Not only is The Sound Agency a member, but we also created the restful but cognitively stimulating generative soundscape that plays in the reception area of the Centre. The opening was a big event, with hundreds attending and even a steel band playing. The Mayor of London gave an inspiring keynote speech about innovation in London, and about London's role as the world's financial and business hub.

I was delighted to meet Mr Livingstone after the formal proceedings, and chat for a few minutes about sound. He has a keen interest in reducing ambient noise levels, as evidenced by the Sounder City plan, written by the GLA's sound guru Max Dixon, which details London's ambient noise strategy. You can download the full plan or summaries of it here. This is the only comprehensive city noise plan that I know of, covering every aspect of noise in London and setting out detailed plans for reducing all of it.

This is important because noise is irritating, debilitating and a massive cost to the economy and to people's wellbeing. The EU estimated that noise damage is costing Europe "tens of billions of euro per year"; it also stated that "environmental noise, as emitted by transport, industry and recreation, is reducing the health and the quality of life of at least 25 per cent of the European population".

These estimates date back several years. Now there is evidence that noise has much more serious consequences: it kills. Just a few weeks ago, the World Health Organisation published the finding that around 3 per cent of the UK's 101,000 coronary deaths are due to noise. There is more, as summarised in The Guardian:
"The WHO's working group on the Noise Environmental Burden on Disease began work on the health effects of noise in Europe in 2003. In addition to the heart disease link, it found that 2% of Europeans suffer severely disturbed sleep because of noise pollution and 15% can suffer severe annoyance. Chronic exposure to loud traffic noise causes 3% of tinnitus cases, in which people constantly hear a noise in their ears."
Europe's population is around 730 million, so if these research findings are correct there are over 14 million people suffering severely disturbed sleep because of noise. As well as (presumably) tens of thousands of coronary deaths a year across Europe, one speculates on the horrific cost to the community: social and family costs as stress and fatigue cause relationship breakups, traffic accidents and domestic violence; and economic costs with tired people making expensive mistakes at work, as well as absenteeism, chronic sickness and negative effects on team and customer relationships due to irritability and tiredness.

Europe is measuring all this now, with noise maps compulsory for every member nation. But measurement is just the start: well done to the Mayor for going to the next level and putting in place policies to reverse the rising tide of noise, improve the quality of life of millions - and save hundreds of lives.

12 September, 2007

Where has sonic architecture gone?

One major contributor to the poor quality and excessive quantity of sound that assails us in urban environments is ocular buildings, by which I mean buildings designed and fitted out by architects and interior designers who operate in one sense only: sight. This is sadly the majority of modern buildings in my experience, and in particular spaces like restaurants and corporate receptions, where the desire to impress visually and the modern trend for hard materials come together to create entire rooms with no absorbent surfaces at all.

Let's get specific: in my book I cite Kensington Place as the noisiest restaurant in London but it's now been replaced at the top of my personal hall of shame by Moro in Exmouth Market. This trendy North African restaurant (very good food) adds an open-plan kitchen to wooden floors, hard tables and chairs, glass front, plasterboard ceiling and parallel walls to create a truly astounding noise level. I could only hear my lunch companion by cupping my hands to my ears. Everyone in the place was shouting to be heard two feet away. It was unbearable and I will never go back there.

Not wishing to be all negative, my vote for the best sounding London restaurant is St Alban in Lower Regent Street. It is perfect, and also features many tables for two where you sit at right-angles instead of face to face. This mouth-pointing-at-ear configuration makes for a much quieter environment in the first place, and creates a sense of comfort and privacy which is amplified by tables far enough apart (I do hate the modern practice of 5 cm gaps so that you are forced to dine with strangers) and carpets (hurrah!). It's buzzy when full, but serene and warm at the same time. I highly recommend it for a nourishing sonic as well as gustatory experience.

Why is interior sound so bad?

I have given talks to several firms of architects and designers but I fear my excitement about a whole new element to design with - adding sound to the existing palette of form, colour, light and texture - was not contagious enough to move them from their ocular focus. Architects spend very little time on sound in their long training, and much of the time they do spend is spent on soundproofing rather than acoustics. Most therefore pay little attention to the sound of their designs, condemning people to live, work and play in spaces that pummel them with harsh, jumbled and excessive reflections of every sound.

Fortunately there are some architects who consider sound, albeit a minority. I have met two: Thomas Lindner, with whom we collaborated on his unfulfilled project to create a massive sonic installation of a heartbeat in Oxford Street, London; and Jana Dreikhausen, who won a major international award in 2005 for her ecological house design, including a cooling system that requires no power. Both are happy to start with sound and see what form emerges - the opposite of the modern practice.

Since Pythagoras (and surely long before that) building designers considered sound as at least the equal of visual design in the making of buildings. The sound of water (representing life) has been used for millennia, especially in hot places, to create pleasing ambient soundscapes, with many homes designed around a central fountain. Clever architecture has deliberately utilised echo, reverberation, focusing, diffusion and absorption to manipulate sound waves for spiritual, artistic and practical reasons. Jana told me of the nightingale floors in Kyoto's Nijō Castle, which create birdsong-like sounds when walked upon as a security measure so that assassins could not cross them unheeded.

When and why did the skill to design like this get lost? With modern architects and urban planners investigating the leading edges of interactivity, technology and all forms of light, it seems sad that the ancient wisdom about how to make buildings that sound appropriate and nourish the activities inside them is gone. I wonder if we can ever recover it?

Well, it's time for action in one small way at least: I'm going to post on Ecademy and Facebook to ask those communities which is the noisiest UK restaurant they know. Maybe we can generate some PR and start restaurants thinking about their sound!

13 March, 2007

A big week

Media interest in the book is strong and we haven't even sent out the press release yet. There will be a piece in Brand Management magazine next month and I am looking forward to BBC Working Lunch which is confirmed for tomorrow (Wednesday). I hope to receive the first proof copy of the book today, which will be a great moment.

I have been populating the wikispace with some extracts from the book and will have completed this by the end of today. I'll be posting some on Ecademy later today as discussion topics, probably including shop music, office noise and the best and worst sounding restaurant.